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Dwarf fortress trading meals
Dwarf fortress trading meals




dwarf fortress trading meals

Plants must be grown underground on muddy stone, and a single dedicated grower/harvester can produce enough food for all but the largest of fortresses. Verify Typesįood comes in two main varieties: meat and plants, with cooked food possibly mixing the two. A fortress of 100 dwarves will thus consume 800 meals (food-units) and 1600 drinks (booze-units) in a single year. Also note that eating in a high-quality dining room does wonders for a dwarf's mood.ĭwarves will eat two meals per season on average, and drink four drinks. This problem is easily solved by adding a table next to such an office-chair (like you would in a dining room). A private room will normally be chosen over a public room for this reason, note that a dwarf who owns a table-less office but no dining room will complain about the lack of tables, even if a high-quality public dining room is available Verify. Unprocessed food and non-food crops will be stored in a food stockpile and take up barrel space the bookkeeper can tell you exactly how much of each type of "food" you have in the stocks screen.Ī dwarf with the "Eat" task will pick up a unit of food, often according to his or her dietary preferences, but also influenced by proximity and age of the item (new first), then bring it to an available table or chair for consumption. Milk has to be cooked or turned into cheese.Cave wheat and longland grass must be milled into their respective flours and cooked.Sweet pods must be either milled into dwarven sugar or processed to barrels of dwarven syrup ( farmer's workshop) before they can finally be cooked ( kitchen).Fat must be rendered ( kitchen) into tallow and then cooked ( kitchen).Some food is inedible raw, and needs processing first. If you are constantly experiencing problems with starvation, you are well advised to look into additional means of procuring food. Farming is by far the most reliable, plant gathering is perhaps the easiest to manage, and fishing is good early in a fortresses' life. The possible sources of food are farming, plant gathering, fishing, trading, butchering animals, hunting, and a few exotic processes. The new dead bodies will only make everyone even more depressed.Dwarves will get mad and start trying to kill each other.Dwarves will get upset and start breaking things.Dwarves will start hunting for vermin instead of doing important jobs.Dwarves will become unhappy and generate bad thoughts.Remember to keep a large stockpile of food. If you're very lucky you can start again in another area, or you can get some helpful migrants. Your population will go on a downward spiral because of all the Miasma and dead bodies, and of course you'll have fewer farmers/hunters to generate new food. Before you know it, your 200 population will dive-bomb right down to 10 or even lower. This makes food crucial to the survival of your fortress. Very tedious.Food is one of the only resources that a dwarf will die from not having access to. If the foods are very far away, even using page-down it can take several minutes to find them especially in fortresses over a year old, or where a lot of mining or creating has gone on. They are only listed in "all".Ĥ) Search for prepared meals. I looked carefully, checking several times, through the categories and could not find a category including prepared meals at all. To find prepared meals in order to trade them at the trade depot, one must browse through "all" (in many fortresses, this can take a VERY long time). Main | My View | View Issues | Change Log | RoadmapĠ001732: "Prepared meals" not listed at trade depot except in "all" Anonymous | Login | Signup for a new account






Dwarf fortress trading meals